Simon Milfred > Games

Concepts

Tale of Omni (2015 - now)

About

Tale of Omni is a huge undertaking which sprung from my earlier game jam entry Omni. The first part of the game is an epic adventure about magic, power and self-sacrifice, whereas the second part of the game breaks the frames and is a hyper-mediated meta-adventure across the World Wide Web and onto the player's computer. This part is more about brotherhood, wholeness and what is real, and it both mirrors and builds upon the story of the first part.

This game is my pet project which I will probably work on for years to come together with the team, which I have gathered around it. You can try a concept demo from 2016 by following the link box below.

Team size: 4

My roles: Animator*, Artist*, Art Director, Game Designer, Level Designer, Programmmer, Project Manager
*Note that some responsibilities might be shared with other team members

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Flight of the Bird (2017 - 2018)

About

Flight of the Bird is a small side-project to Tale of Omni made by reappropriating assets from that game. The general idea is to transfer the content from Tale of Omni to another genre, and the plan is to make more short games in the same fashion in the future.

The game is my personal take on Flappy Bird, and while I tried to make the game as challenging, I also altered the gameplay slightly and balanced it to be fair. In my version of the game you can double-tap the bird to add to a multiplier, which multiplies the value of the next point you score. There is a lot of different skins to unlock - some easy, some not.

Flight of the Bird is a game I made pretty much by myself, but as the assets are borrowed from Tale of Omni, I do credit my team there for being part of this game as well. My QA and UR manager on the team did also test this game as well.

Team size: 4

My roles: Art Director, Audio Designer, Game Designer, Level Designer, Programmmer, Project Manager

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Ye Count of Downe (2018)

About

Ye Count of Downe was my girlfriend's and my contribution to the 27th gm(48) game jam - a game jam centered around the GameMaker development software.

You play as the Count of Downe, a distant relative to Count Dracula. In each level you need to get to your coffin before the sun rises too high and kills you. You can rake up your score (and heal) by killing and drinking the blood of victims as you move through the level. You can also turn into a bat for small durations of time to reach high places.

The theme of the jam was "countdown", and the theme both informed our choosing of the vampiric thematics (a pun on behalf of the jam theme) as well as our use of the countdown as a core game mechanic (you have to clear each level before the sun rises too high).

We also sprinkled the game with lesser countdowns: A countdown for how long you can stay a bat, and a countdown for when the blood of your victims turns too cold to consume.

Team size: 2

My roles: Audio Designer*, Game Designer*, Level Designer, Programmmer
*Note that some responsibilities might be shared with other team members

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Sam & Daisy Go Hide & Seek (2018)

About

Sam & Daisy Go Hide & Seek was my girlfriend's and my contribution to the 25th gm(48) game jam - a game jam centered around the GameMaker development software.

You play as either Sam or Daisy in possession of a magical net which transport them through weird worlds in their great game of hide and seek. You can catch small monsters and use their attributes/powers while holding them.

The theme of the game jam was "one tool, many uses" and we chose to use the net as our multi-tool.

Team size: 2

My roles: Game Designer*, Level Designer, Programmmer
*Note that some responsibilities might be shared with other team members

Still Here (2017)

About

Still Here is the graduation project from my time at DADIU (The National Academy of Digital Entertainment). It was by far the largest production team, I have been part of, and I worked a much different (and more focused) role than used to.

The game is a narrative where you explore an appartment and it's story through the lense of a moth. You need to find a certain amount of story fragments in each room of the appartment to proceed. The

Still Here was nominated for "Best Audio" at Spilprisen 2018.

Team size: 17

My roles: Quality Assurance*, Quality Assurance Manager*, User Researcher*, User Research Manager*
*Note that some responsibilities might be shared with other team members

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Eagle Eye Emma (2017)

About

Eagle Eye Emma was my girlfriend's and my contribution to the 24th gm(48) game jam - a game jam centered around the GameMaker development software. Our game earned 7th place in the jam.

The game is about ricocheting bullets to help Emma exact revenge upon the wild, western world around her. Each level supplies you with one shot to clear the room for bad guys.

The theme of the game jam was "One Shot" which we chose to implement in the quite literal sense - while still allowing the player unlimited tries, as we wanted the player to be able to experiment and have fun.

Team size: 2

My roles: Audio Designer*, Game Designer*, Level Designer*, Programmmer
*Note that some responsibilities might be shared with other team members

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Rent Runner (2017)

About

Rent Runner was my girlfriend's and my contribution to the 22th gm(48) game jam - a game jam centered around the GameMaker development software. Our game earned 9th place in the jam.

You play as Taylor fleeing from their landlord down a flight of stairs, and your goal is to get as far as possible without stumbling - it is that simple.

The theme of the game jam was "Descend" and after ping-pong'ing various ideas we chose to make a game about descending stairs, as we had a feeling others would not choose this direction - and we were right.

Team size: 2

My roles: Animator, Audio Designer*, Game Designer*, Level Designer*, Programmmer
*Note that some responsibilities might be shared with other team members

Fall Harvest Season (2016)

About

Fall Harvest Season was my contribution to the very first GameMaker Community game jam on the new forums - a game jam and forum centered around the GameMaker development software.

The theme of the game jam was "Everybody is dead" so I set my game in a post-apocalyptic setting where you - playing as the Grim Reaper - has to reap the lingering souls of the dead people.

Team size: 1

My roles: Animator, Artist, Audio Designer, Game Designer, Level Designer, Programmmer

Nightmares (2015)

About

Nightmares was my contribution to the 15th gm(48) game jam - a game jam centered around the GameMaker development software.

The theme of the game jam was "Endless" and my goal with the jam was to create an endless, randomly generated maze for the player to flee from his nightmares in.

Team size: 1

My roles: Animator, Artist, Audio Designer, Game Designer, Level Designer, Programmmer

Hay, Go Far! (2014)

About

Hay, Go Far! is a simple endless platformer starring the mascot character of Bless Hay Gaming, Mr. Bless. The game was made to celebrate the Bless Hay Gaming YouTube channel's first 100 subscribers.

Mr. Bless will automatically run, and it is the role of the player to avoid obstacles by either jumping or slapping. It is a hard game, and it is meant to be so.

Team size: 3

My roles: Animator, Artist, Art Director, Audio Designer, Game Designer, Level Designer, Programmmer, Project Manager
(Note that some responsibilities might be shared with other team members)

Game Title (1993)

About

Test text test text.

Team size: X

My roles: Animator, Artist, Art Director, Audio Designer, Game Designer, Level Designer, Musician, Programmmer, Project Manager, Quality Assurance, Quality Assurance Manager, User Researcher, User Research Manager
(Note that some responsibilities might be shared with other team members)

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